perspecularismods ([personal profile] perspecularismods) wrote2012-11-22 01:51 am
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Granted Powers

Upon entering, characters are allowed to keep their original powers. HOWEVER! Anyone who doesn't have any are allowed to select brand new powers that they gain upon entering the game.

So, without further ado!

Your new superpowers and you!


A handy reference guide to the powers gifted to characters by Iaceo and a few rules on combining them and how they grow.



The Basics

While the powers we have to start with are pretty much the same basic ones found in White Wolf's Vampire: The Masquerade, characters obviously aren't vampires and can't use them with the same mechanics as they do. While a knowledge of the source material can be useful, the rules listed here will always trump those.

Powers are roughly divided in to two categories, physical and social. Physical powers affect the physical while social ones affect peoples minds in some way or another.

The physical powers are: Celerity, Potence, Protean, and Fortitude
The social powers are: Presence, Animalism, Dementation, Dominate and Auspex.

What they do

Each level of a power allows the user to use that one and the previous ones learned, some (Such as Celerity and Potence) are only incremental until a few levels in.

As always players do need to OOCly consent to the use of powers on their character, having a permissions page for these things is a great way to know in advance. Keep it reasonable though, nobody is entirely immune to anything just as nobody will always be successful in using powers. The mods don't want to be "those guys" but if we find there's an abuse of powers going on without consent we will step in.

Physical

  • Celerity: This power is activated by choice and remains so until deactivated (until a level states otherwise).

    1. You move obviously faster than normal, reflexes move twice as fast as you're used to
    2. You're incredibly hard to beat in a foot race, at a sprint you can reach speeds of up to ~20 miles an hour
    3. You move twice as fast as someone without this power, even in a fight you're swinging twice as fast.
    4. The laws of physics are getting less…law-like you're keeping pace with cars my friend.
    5. Physics? What are those? You can move faster than the eye can track, seeming just a blur. Congratulations!
    6. Thrown objects move with the same speed you do.
    7. Use Celerity when and where you need it, no need to plan ahead or worry about overshooting your destination by a good ten miles.
    8. You move fast enough that nobody can see you move.
    9. You can give your power to bullets or even other people for a short time, however when you do this you lose that many levels of this ability.
    10. Running on water, up buildings, you're moving so fast that the laws of gravity don't even apply to you. Careful you don't hit a building though… that would be unpleasant…



  • Potence: This power is constantly active, feats require concentrated use.

    1. You're a whole lot stronger than you used to be, 100 pounds is easy to lift above your head an when you hit people there's a possibility of breaking bones.
    2. You know that time when you're fighting and all you can do is make one desperate move? You're real good at doing that now if it's a strength related feat, good thing huh?
    3. 200 pounds? No problem! Shoving that heavy bookcase in front of a door? No problem!
    4. Need to break through a brick wall like the Kool-aid man? You can totally do that now. OHHH YEAAAH!
    5. You can heft 300 pounds no matter how tiny you are, snap bones when you shake hands, when you swing something that's not fortified enough it breaks because of how much force you've got behind it. It kinda sucks to have superstrength when you're trying to paint eggs huh?
    6. Imprint: you can dent solid steel with a bit of effort. Nifty huh?
    7. Earthshock: You're a one man (or woman) earthquake maker with the right amount of effort and a good whack to the solid earth.
    8. Flick: A flick of the finger and you can send anything from another person to a T-Rex flying a good hundred feet away from you.
    9. Lend Your Arms: You can give your supernatural strength to one (1) other person.
    10. Mythic Might: Need to shoulder the planet for a few years? Create a new landmass by shoving a mountain somewhere and dropping it? YOU GOT THE POWER! Mind you… it's all well and good until you pull a supermuscle or break a bone from punching diamonds…



  • Fortitude: This power is selective, activated by will and only one ability can be used at a time.

    1. That's some pretty badass endurance you've got there fellow, doesn't that gunshot hurt? Aren't you tired after all that running?
    2. You're able to take a pretty good beating and still get back up, it's a bit freaky… you also don't get tired as easily.
    3. Wounds heal in about half the time it should take, and bruises are a thing of the past.
    4. Pain of all sorts doesn't affect your ability to keep moving and wounds heal even faster than before.
    5. You can ignore a single specific weapon's ability to damage you, be it a gun, knife, saw, toothpick, whatever. It only lasts five minutes and only works as long as the same person's using that weapon. If they switch tactics you're kind of screwed.

      IE: Character A comes at you with a sword, as long as they're using that specific sword it won't work on you, but if Character B uses a sword it still hurts you. Same thing if Character A pulls a gun. You get shot.
    6. Things made of anything softer than steel tend to break when they hit you. It's a 25% chance and it'll still hurt.
    7. You can share your super stamina with ONE other person.
    8. Things short of steel shatter on impact and there's a 50-50 shot of it not even tickling.
    9. You don't need to sleep. At all. Ever. It's the best friend of the paranoid!
    10. As long as you're not moving you can't be moved, sure it'll smart if someone drives a truck in to you but you're not moving!


  • Protean: This is a selective power, activated by will. Overuse may result in… beastly remainders.

    1. Eyes of the Shadows: Welcome to perfect night vision no matter how dark it is. Mind you, a flashlight to the eyes hurts like hell
    2. Claws of the Beast: You're able to turn your fingernails in to inch long claws that can rend through flesh.
    3. Shape of the Beast: you can transform in to a mammal of any sort, but that's the only mammal you'll ever be able to change in to so pick wisely. You get all the benefits (and drawbacks) of turning in to that animal. Oldschool favorites include wolves and cats. There's been a mountain lion or two as well. (MOD NOTE: Unorthodox or extinct animals will need mod approval, we can't have ten people who can turn in to velociraptors running around.)
    4. Wings of the Beast: You can turn in to any animal capable of flight, and then you can fly! AWESOME! (MOD NOTE: Again, strange/extinct animals require mod approval.)
    5. Mist Form: CONGRATS! You can turn in to a mist but are limited in speed to a slow walk. You can slip through cracks and things go right through you.
    6. Earth Meld: You can sink in to the earth for safety, becoming one with the dirt and bugs that live in it. (Only works on dirt/grassy areas. No concrete or steel.)
    7. Purify the Impaled Flesh: You're capable of forcibly ejecting a foreign object from your body… at speed. The larger the object the farther it'll go.
    8. Earth Swim: Once merged with the earth you can swim through it like a lake, mind you you can only resurface in a patch of earth.
    9. Ball of Fire: You'e capable of turning your body in to fire while you can't be hurt by physical weapons but super soakers are your worst nightmare as your physical body isn't… solid.
    10. Shape of the Beast's Wrath: You're capable of transforming in to a monstrous combination of your normal body and that of the mammal you picked, twice the size of either of you and oh… you can't talk. Good luck walking around in public with this one active!


Social

All social abilities are activated by the user at will.

  • Animalism: Talking with the animals was never this cool!

    1. Feral Whispers: By making eye contact with a single animal you can speak to it or others with this same ability.
    2. Beckoning: Make an animal call, all members of that species within hearing distance come find you. Once you do it there's no going back though and they will find you.
    3. Quell: You can calm down a rampaging animal with a touch, and there's a decent chance you can do it to someone who's seriously flipping out.
    4. Animal Posession: You can posess an animal! However your human body is left unconscious and unprotected.
    5. Sweet Serenity: Better than Quell, Sweet Serenity takes all the fight out of someone, all of it. They lose the will to fight for anything and falls in to a state of apathy and a distinct inability to think creatively… good thing it's reversible.
    6. In the Eyes of Man: You can look in to an animal's thoughts and see what they've seen… mind you they can see the same from you.
    7. Species Speech: Like Feral Whispers but you can talk to a group of animals.
    8. Twist the Feral Will: Animals will more often than not actually pay attention to the orders you give, even if they're unnatural for them to do.
    9. Master's Voice: It doesn't matter what sort of animals are around you they can all understand you and you them.
    10. Call the Unknown: You can call something to you, what it is you don't know but it's gonna be big, it's gonna be bad and hopefully it won't be mad… (MOD NOTE: Call a mod for this, because supernatural stuff can and will show up when it's done.)


  • Auspex: Supernatural senses!

    1. Heightened Senses: You can sharpen any one of the five mundane senses to a supernatural degree, there's a chance you might catch something that wasn't there before… or maybe it's always been there.
    2. Aura Perception: the aura of a single target can become visible to you, supernatural abilities, whether they're human or not and their overall mood is evident to you. Mind you, it involves staring at the person for a few minutes… which is odd.
    3. Spirit's Touch: By touching an object you can get an impression of the last person who did so.
    4. Telepathy: Congratulations! You're a mind reader, of course it's a stream of consciousness so it's not easy to tell what the heck's going on. You can tell if they're lying though if that's any use to you.
    5. Psychic Projection: You can travel from your body in astral form, the casual observer you can go between places at about 500 miles an hour… as long as you've got a strong enough willpower to keep that astral cord in one piece otherwise you'll get stranded wherever you are without a way home… unless you get help.
    6. Bird's Eye View: You can view what's going on in a 2 mile block as if you were a bird looking down from a few hundred feet up.
    7. Steal the Mind's Eye: You can link your mind with someone else, seeing what they see and feeling what they feel. However there are some people who might… catch on to this.
    8. Soul Scan: You can find the location of anyone you've met before, no matter how far away they are.
    9. Psychic Assault: A direct mind attack on a target using your sheer will alone, causing intense agony and horrific internal injuries. You can even kill people using this.
    10. Precognition: You can see something of the future that will come to pass in a familiar place. However this can be changed by the actions of others, after all nothing is set in stone.


  • Dementation: You can spread madness to others, careful… you'll start catching it yourself if you use it too much. If they fail these powers will hit the user instead of the target.

    1. Passion: You're capable of making people feel their emotions more intensely, however you can't control what they feel or how intense it gets.
    2. Mind Tricks: You can cause others around you to hallucinate in their peripheral vision. These hallucinations are out of your control but they're often the others worst fears.
    3. Eyes of Chaos: The hidden patterns behind things become more apparent to you, there's a method to the madness after all. Coded messages, the way trees move in the wind, etc. it all becomes an easier to read pattern for you.
    4. Confusion: By keeping eye contact with someone and talking with them you can disorient them to the point where walking can be a bit… tricky.
    5. Kindred Spirit: With a push of focus and skin to skin contact you can force someone to see a situation from your point of view, complete with your fears and paranoias. This lasts only as long as the situation that made you do it.
    6. Mind of a Child: With the same method as Kindred Spirit you can mentally revert someone to their childhood mentality, it wears off within an hour or two.
    7. Knock Out: You can knock someone unconscious for a few hours, great for pranks or kidnapping!
    8. Mind of a Killer: With eye contact, a bit of conversation and a touch of skin a single target becomes a complete cold blooded killer (unless they're one already!) until the kill someone or are forcibly stopped by someone with the ability to fix their mind they will stay in this state. When they come out of it they won't have any idea why they just turned a tea party in to a slasher film.
    9. Prison of the Mind: A more complete version of Mind Tricks, you can trap someone in their own personal nightmare for up to an hour.
    10. Lunatic Eruption: Need a mass riot of angry citizens? You've got the power to send everyone within a city block of you careening in to a frenzy of violence, fail and your head explodes.


  • Dominate: Ordering people around never worked so well! This power cannot be used to kill the target and always requires eye contact until otherwise stated.

    1. Command: Single world commands like "run" or "leave" are followed so long as you retain eye contact with your target.
    2. Mesmerize: As long as you retain eye contact you can give a more complex order, be careful though as things can be taken rather… literally.
    3. Tranquility: You're capable of calming down people you know from even the greatest of rages. If you fail you get attacked.
    4. Forgetful Mind: You can make people forget things, or alter how they remember something going down.
    5. Possession: Spend five minutes staring someone in the eyes and you can take over their body for up to an hour. Of course, they're still in there… fighting against you.
    6. Chain the Psyche: It hurts to blatantly disobey your orders.
    7. Mob Rule: You can give orders to more than one person, as long as you can get in to the head of the most difficult one present. If it fails, you can't give orders to the group.
    8. Repression of the Obvious: You can learn what emotion, urge or thought is the most deeply repressed… and force them to blurt it out. No matter who's within earshot.
    9. Obedience: You can use Dominate through any form of physical contact, be it eyesight or touch.
    10. Rationale: The people you give orders to firmly believe they're doing it on their own.


  • Obfuscate: It's not quite invisibility but people just don't notice you're there if you don't want them to. This affects the perception of others, not yourself. Beaded curtains are the bane of your ceeper existence, interacting with objects breaks any invisibility. Auspex can be used to see through this power.

    1. Cloak of Shadows: As long as your perfectly still in your hiding place you can't be seen or found. Of course, if someone shines a light on you or you make a sound it fails.
    2. Unseen Presence: You're functionally invisible, people move out of your way when you walk and generally ignore you.
    3. Mask of 1000 Faces: People don't see you as you, whether you look like a supermodel or some homeless bum is up to you. This power doesn't break when interacting with objects.
    4. Vanish from Mind's Eye: You can activate the powers of obfuscate even when people are staring you straight in the face.
    5. Cloak the Gathering: Your power of unnoticeability can extend to those around you, as long as you or they don't mess it up.
    6. Cloak: You can conceal your aura from view.
    7. Conceal: You can make intimate objects, up to the size of an average 2 story house unnoticeable. To use this power the object must have personal significance and be within 10 feet of you, this can be used on vehicles.
    8. Veil of Blissful Ignorance: You can obfuscate someone against their will so long as you touch them, causing everyone around them to utterly ignore their presence even if you leave. It's just about the biggest dick move ever.
    9. Cache: You can keep someone or something obfuscated even if you're miles away. It breaks a day later however.
    10. Old Friend: You can appear as the one person someone trusts the most, living or dead.


  • Presence: This power affects the relationships between people and the emotions of others.

    1. Awe: People pay attention to you, hanging on to your every word and motion even if they don't agree with you. Useful for when you're on stage!
    2. Dread Gaze: With a snarl or show of intimidation you can send people away from you as if they're running for their lives.
    3. Entrancement: You convince people to like you, to the point that they want to serve your every need. This can be good or bad.
    4. Summon: You can call people you know to you, no matter how far away they are. One way or another they're going to find you, they're gonna get you. Unless it's walking in to suicide of course.
    5. Majesty: Your very presence strikes something in people that makes them refuse to hurt you in any way, whether it's fear or adoration.
    6. Rage: You can work a room in to such a state of animosity that the slightest spark will set off a fight.
    7. Mind Numb: You can remove the emotion from a room, nobody's angry or sad or really wanting to do anything. This stops when you leave the room however.
    8. Mask Empathy: You sever the bonds between people, enemies stop fighting, lovers stop being in love, alliances fall apart. Use this too much on someone and they begin to not care about anything anymore.
    9. Cooperation: You can nudge people in to working together even if they might not normally.
    10. Heart of the Community: You can affect the emotions of a large number of people around you, making them feel one emotion of your choice. If they're already feeling that emotion it intensifies.


Restrictions

Some combinations can and will be banned from use, either due to overpopulation or simple fairness. They are:

  • Potence + Celerity + Fortitude


Growth Rules

We've decided to use a "points" system for knowing how strong your powers are and how strong you're getting.

When joining the game, chose three different powers that make sense for your character if you need help get ahold of a mod! We don't bite, promise!

When apping you get two free points to spend in any way you wish on your three abilities, whether it's two of them at level one or one at level two it's up to you.

Each activity check passed gives you one point to spend any way you want on your powers, though some events or other rulings may increase the points you get.

This ruling is to promote both activity and even power growth.

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